Jian

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Jian
Damage Values: Multi-hit Values: Sword properties: Blocktech properties: Jian is all about manipulating timing.
 * Blocktech: Intercept
 * Blocktech: Intercept
 * Base: 70%
 * Air: 120%
 * Moderate rate (0.12s interval)
 * Damage scaled down 35% per hit
 * Minimum multi-hit damage: 1
 * Knockback: 110%
 * Hitstun: 10%
 * Recovery reduces by 0.15s on-hit
 * Turns opponent 15 degrees on parry
 * Locktime: 0.8s
 * Startup time: 0.125s
 * Window: 0.275s (0.125s -> 0.4s)
 * Failed recovery: 0.4s
 * Sucessful: no recovery
 * Recovery after getting intercepted: 1s
 * Momentum when intercepted: 50%
 * }

Detailed Information
Offensively, it's got the 2nd best base damage, 3rd best multihit rate, a bonus to air damage, and it shaves off some recovery frames from your attack if you hit.

Defensively, its blocktech, "Intercept," stops an opponent's attack in their tracks if the opponent hits you 0.125 to 0.4 seconds into your intercept animation, which allows you to punish predictable timing.

It's a natural fit for the combo-oriented Ryoku, but the decent damage means any other character can be great with this if they learn to use intercept and capitalize off the air attack bonus.